IKG

 
  • Music and Perception
  • Music and Space
  • Music and Visuality

This seminar will deal with sound and music in video games: The theory part will explore  similarities and differences to film sound design as well as the music, level of (audio) detail and aspects of non-linear timing. In practice with Unity & Wwise approaches for sound design will be experienced and discussed (sample based, layering, procedural),  and 3D audio/spatialisation techniques will be introduced (raycasting, reflections, occlusions, obstractions, reverb, ambisonics).

Theory:  similarities and differences to film sound design / music, level of (audio) detail, aspects of non-linear timing

Practice: with Unity & Wwise: sound design (sample based, layering, procedural), 3D audio/spatialization (raycasting, reflections, occlusions, obstractions, reverb, ambisonics)

Aimes at: composers, sound artists, performers and anyone intereseted

Basic Information

Course ID

TOOL17_2021_SP

Course Duration

20 hours in 5 sessions of 4 hours

Price

700€

Method

Personal Attendance

Language

English

Mentors

Michael Iber

Tools

Theoretical and practical courses with specific themes and contents for their application in the most avant-garde and demanding artistic research projects. Artists, researchers and students will be able to acquire multiple skills according to their training needs and level of knowledge. Depending on their nature, the courses are given on-site at our headquarters in San Ildefonso, on the IKG's virtual campus or with a mixed presential-virtual structure. Some courses may be complemented with Labs.

This seminar will deal with sound and music in video games: The theory part will explore  similarities and differences to film sound design as well as the music, level of (audio) detail and aspects of non-linear timing. In practice with Unity & Wwise approaches for sound design will be experienced and discussed (sample based, layering, procedural),  and 3D audio/spatialisation techniques will be introduced (raycasting, reflections, occlusions, obstractions, reverb, ambisonics).

Theory:  similarities and differences to film sound design / music, level of (audio) detail, aspects of non-linear timing

Practice: with Unity & Wwise: sound design (sample based, layering, procedural), 3D audio/spatialization (raycasting, reflections, occlusions, obstractions, reverb, ambisonics)

Aimes at: composers, sound artists, performers and anyone intereseted

Basic Information

Mentors

Michael Iber

Tools

Theoretical and practical courses with specific themes and contents for their application in the most avant-garde and demanding artistic research projects. Artists, researchers and students will be able to acquire multiple skills according to their training needs and level of knowledge. Depending on their nature, the courses are given on-site at our headquarters in San Ildefonso, on the IKG's virtual campus or with a mixed presential-virtual structure. Some courses may be complemented with Labs.