- Guidance
- Michael Iber
- Course ID
- TOOL17_2021_SP
Research Fields
- Music and Perception
- Music and Space
- Music and Visuality
This seminar will deal with sound and music in video games: The theory part will explore similarities and differences to film sound design as well as the music, level of (audio) detail and aspects of non-linear timing. In practice with Unity & Wwise approaches for sound design will be experienced and discussed (sample based, layering, procedural), and 3D audio/spatialisation techniques will be introduced (raycasting, reflections, occlusions, obstractions, reverb, ambisonics).
Theory: similarities and differences to film sound design / music, level of (audio) detail, aspects of non-linear timing
Practice: with Unity & Wwise: sound design (sample based, layering, procedural), 3D audio/spatialization (raycasting, reflections, occlusions, obstractions, reverb, ambisonics)
Aimes at: composers, sound artists, performers and anyone intereseted
Basic Information
Course ID
Course Duration
Price
Method
Language
Tools
Theoretical and practical courses with specific themes and contents for their application in the most avant-garde and demanding artistic research projects. Artists, researchers and students will be able to acquire multiple skills according to their training needs and level of knowledge. Depending on their nature, the courses are given on-site at our headquarters in San Ildefonso, on the IKG's virtual campus or with a mixed presential-virtual structure. Some courses may be complemented with Labs.
This seminar will deal with sound and music in video games: The theory part will explore similarities and differences to film sound design as well as the music, level of (audio) detail and aspects of non-linear timing. In practice with Unity & Wwise approaches for sound design will be experienced and discussed (sample based, layering, procedural), and 3D audio/spatialisation techniques will be introduced (raycasting, reflections, occlusions, obstractions, reverb, ambisonics).
Theory: similarities and differences to film sound design / music, level of (audio) detail, aspects of non-linear timing
Practice: with Unity & Wwise: sound design (sample based, layering, procedural), 3D audio/spatialization (raycasting, reflections, occlusions, obstractions, reverb, ambisonics)
Aimes at: composers, sound artists, performers and anyone intereseted
Basic Information
-
Course ID
TOOL17_2021_SP
-
Course Duration
20 hours in 5 sessions of 4 hours
-
Price
700€
-
Method
Personal Attendance
-
Language
-
English
Tools
Theoretical and practical courses with specific themes and contents for their application in the most avant-garde and demanding artistic research projects. Artists, researchers and students will be able to acquire multiple skills according to their training needs and level of knowledge. Depending on their nature, the courses are given on-site at our headquarters in San Ildefonso, on the IKG's virtual campus or with a mixed presential-virtual structure. Some courses may be complemented with Labs.