

Prof. Carl Svensson
Carl is part of the “Research Program AI & VR/AR” through the film school, game school, and TV school’s initiative: “3D audio in extended reality,” where he works with sound through art, music, and storytelling in physical spaces. “I create sound art and inquire how it can be translated into virtual domains.”
Currently, he is working on a large project in book, podcast, and lecture formats that address the massive changes in man-made soundscapes, over the past 200 years.
Carl was the head of sound for the film school’s sound program 2014 to 2024. As a teacher, his areas of interest included pedagogy development, alternative production hierarchies, and philosophy seminar as a teaching tool. He also worked on developing and teaching at the university’s teacher’s training program for the film school staff and at the faculty of pedagogy, for parts of this period.
Before becoming a teacher, he worked as a sound designer, composer, and technician, mainly for film but also with music and contemporary dance. He also spent several years in the Middle East, facilitating network-building between Palestinian and Israeli youth through art and film production. His areas of interest are: inventing new and exciting artistic collaborations, technology and industrial history, and sound as a phenomenon in all imaginable and unimaginable situations.