IKG
  • Guidance
  • Angela McArthur
  •  
  • Course ID
  • DEEP08_2021_SP
  •  
  • Course Start
  • 12/03/2021
  • Course End
  • 20/03/2021

 
  • Music and Culture
  • Music and Perception
  • Music and Performance / Theatre
  • Music and Space
  • Music and Visuality

Realism as an artistic pursuit has long been a contentious issue. From the critical theorists of the Frankfurt School to thinkers such as Baudrillard, Jameson and McLuhan, the advent of XR technologies was foreseen and critiqued. However the lack of distance that current technologies by definition entail, make them both a theoretical and pragmatic concern for artists working with high-fidelity or immersive media. Which version of the simulacrum do we now take for the ‘real’? How has this reconfigured our sense of, and relationship to, the real? What consequences does that have for both the artist and audience? For example, how does the online representation of one’s oeuvre affect one’s practice? Further, how can we distinguish the voice of the artist in practices which increasingly activate non-human realities, or does ‘the artist’ no longer exist in the conventional sense?

Basic Information

Course ID

DEEP08_2021_SP

Degree

IKG Course

Direction

Angela McArthur

Course Duration

16 hours in 4 sessions of 4 hours
Friday & Saturday
16:00 - 20:00 CET

Price

500€

Method

Online

Language

English

Course Start

12/03/2021

Course End

20/03/2021

Mentors

Angela McArthur

Deep Thinking

With the aim of defining new areas of knowledge related to artistic, technological, sociological, pedagogical and/or philosophical innovation. Fostering the development of artistic research in the 21st century and its potential areas of implementation.   According to their nature, the seminars are held either at our San Ildefonso campus, at the IKG's virtual campus or a combination of both .

Realism as an artistic pursuit has long been a contentious issue. From the critical theorists of the Frankfurt School to thinkers such as Baudrillard, Jameson and McLuhan, the advent of XR technologies was foreseen and critiqued. However the lack of distance that current technologies by definition entail, make them both a theoretical and pragmatic concern for artists working with high-fidelity or immersive media. Which version of the simulacrum do we now take for the ‘real’? How has this reconfigured our sense of, and relationship to, the real? What consequences does that have for both the artist and audience? For example, how does the online representation of one’s oeuvre affect one’s practice? Further, how can we distinguish the voice of the artist in practices which increasingly activate non-human realities, or does ‘the artist’ no longer exist in the conventional sense?

Basic Information

Mentors

Angela McArthur

Deep Thinking

With the aim of defining new areas of knowledge related to artistic, technological, sociological, pedagogical and/or philosophical innovation. Fostering the development of artistic research in the 21st century and its potential areas of implementation.   According to their nature, the seminars are held either at our San Ildefonso campus, at the IKG's virtual campus or a combination of both .